Emily

emilyAs I have mentioned earlier, I am trying to teach myself unity and in that process, I will attempt to update a project that I never finished.

This is one of the first sketches of the main character to this project.

re-hatching

140When you draw incessantly, as I do, progress can be hard to measure.

you want to be able to point to a piece and say that this was the turning point, but more often than not, you just can’t. Every piece you make looks in some way like the next and you end up kind of disappointed with your work.

That is why I think these “draw it again” meme’s (that I have made a few of myself) are so popular.

Only by recreating something that you were previously proud of, can you really showcase your progress. It is very satisfying to look at a piece and realize just how much better you have gotten.

This piece, was not quite that, but in a way it was.

Ever since I attended the Nordic game conference, I have been made aware of just how important it is to have a working prototype of your game.

Creating a concept for a game is great and all, but nothing beats play-ability.

a little over a year ago, I created a concept for a game centered around the grieving process of teenagers as my bachelor project ( follow this link to see it: https://sylvesterhansen.wordpress.com/portflio/a-game-of-grief/ ) and as I stare the prospect of creating my own original game,re-hatching this long forgotten concept would be a great place to start.

For one, I already have the art.

Now, this is not an announcement, that I will release a game, it’s more just a small progress report on a project that will likely never see the light of day.

What I realized, and what is gratifying, as I reopened this project, is just how much more skill I have required since I did this project. Things that were a struggle then, now come to me easily, such as the city scape you see above.

it is good to know, as I embark on this project, that I am in a better place than I was last. Even if the game never sees the light of day

The gaming engine

These last 2 weeks I have had the pleasure of being part of a Unity workshop (Unity is a gaming engine, for those of you who aren’t in the know) and one thing has emerged out of that, is that while I have allot of enthusiasm I really lack some hands on programming experience… to be frank I am just awful. In fact I was told by my teacher that if it was up to him I would not be allowed to pass the course, thankfully it is not.

This is quite the hurtle to overcome when one wants to create a game, but I will not let it bring me down.

Sadly, with all of the pressure that I have been putting on the look and the story of this project, I have been neglecting the playability of the project, which, when designing a game, might have been a way for me to shoot myself in the foot.

But as the proverb goes “better late than never”, so now I am going to start the awesomeness for serous.