re-hatching

140When you draw incessantly, as I do, progress can be hard to measure.

you want to be able to point to a piece and say that this was the turning point, but more often than not, you just can’t. Every piece you make looks in some way like the next and you end up kind of disappointed with your work.

That is why I think these “draw it again” meme’s (that I have made a few of myself) are so popular.

Only by recreating something that you were previously proud of, can you really showcase your progress. It is very satisfying to look at a piece and realize just how much better you have gotten.

This piece, was not quite that, but in a way it was.

Ever since I attended the Nordic game conference, I have been made aware of just how important it is to have a working prototype of your game.

Creating a concept for a game is great and all, but nothing beats play-ability.

a little over a year ago, I created a concept for a game centered around the grieving process of teenagers as my bachelor project ( follow this link to see it: https://sylvesterhansen.wordpress.com/portflio/a-game-of-grief/ ) and as I stare the prospect of creating my own original game,re-hatching this long forgotten concept would be a great place to start.

For one, I already have the art.

Now, this is not an announcement, that I will release a game, it’s more just a small progress report on a project that will likely never see the light of day.

What I realized, and what is gratifying, as I reopened this project, is just how much more skill I have required since I did this project. Things that were a struggle then, now come to me easily, such as the city scape you see above.

it is good to know, as I embark on this project, that I am in a better place than I was last. Even if the game never sees the light of day