Keel character development part 5

Screen shot 2013-06-13 at 13.27.30Screen shot 2013-06-24 at 16.18.43It took me a while, but When the final version of the character was locked down, I took to blender to try and create the character in 3D.

This was my first time ever working with 3D, which was a challenge in itself.

I chose to work in Blender, mostly because I have no money, which means that open source is the only way to go. That being said, I felt fortunate that I had no prior experience with 3D, so there was nothing to compare Blender to. Because I probably would have found the program wanting, if I had ever worked in any other program.

This wraps up the character development for the character I designed for the Keel game. We are still in development on the game, but I hope to show you the game soon.