Development diary 7

wendy

Developing a protagonist is always difficult. You want to make sure that she is likable and relatable, while remaining cool or awesome.

for our game we went through a few iterations of our protagonist, moving from rebel, over nerdy, to girly, but we finally decided upon introverted. 

We wanted to create a character who was the embodiment of the experiences that she had been going through, experiences that the player would have to uncover through the course of the game.

We wanted her to seem like someone who would not call attention to herself, but someone who would be capable of amazing strength when it was called upon.

This is of cause allot to read into a couple of sketches, which is why our animator has his work cut out for him.