Content

Making a game is hard you guys.

I have been doing nothing over the last week but creating assets to fill the game with and while I thought it would be hard to make a POC, I realized that it’s actually much harder to make content to fill that game world with.

Never the less, I am still on track (somewhat) and shooting for that september 26th release date… even if that is a bit optimistic.

So, as a gift to you and a sign of good faith, I give you this shot of an enterior from the game.

Screenshot 2015-09-11 21.07.33

Cryogenic dev diary 02

Hi guys.

It is said that you never realise how messy something is, until jeg are knees deep in it. I find that this apples to Videogame development in a very real way, as I have been working on my game “Cryogenic” non stop and the work seems to be never ending.

I am by No means a perfectionist, but still, there is a mountain of work ahead of me. Never the less, I will soldier on and I will make this happen… even if it kills me.

and on that note, here is another still from the upcoming game:

Screenshot 2015-09-02 10.24.34

Cryogenic dev diary 01

Hi guys.

Making a game is difficult. In fact is is downright hard, which is why, when you game turns out to be rather shitty, you get a bit down on yourself.

This is what happened with my last game “Gogo gets the Glow”, which did not get the praise that I was hoping it would (not that it deserved any parise at all).

However, the best thing you can do when you output a shitty game, is pull yourself up by your boot straps and keep going, and in that spirit, I am happy to announce my next project… which does not have a name yet.

Ok, so I am still in early development on this title, but what I can disclose is the fact that it will be an isometric 3D experience with a deep space theme. I am looking forward to sharing this project, as your opinions really matter to me, but for now, all I can share is this screen from the game:

Screenshot 2015-08-25 00.52.25