Monsters galore

Every good game has to have a wide assortment of monsters. with that in mind, I have been trying my hand at monster design. Now I admit that these might not be the best or even most creative monsters that ever were, but they are finished, and at this stage in the game, that is all I’m asking for.

something to hold you over

I have been working like a dog these last couple of weeks, which is why I haven’t been all that good with the uploads.

I have felt a bit guilty about that, which is why I am giving you this little gem. this is a picture from a video that I am creating, which will be uploaded in a couple of days.

For now, You can enjoy this fine specimen.

another 16 bit piece of fun

here we have another screen shot from the upcoming game/animation. I hope you like it.

again it is really taking me allot of time to do these seemingly simple drawings, more time that I had expected. this means that I have had to push things back, important thing. But at the end of the day, that really doesn’t matter, because I will finish this project, come hell or high water.

I hope to have the finished animation/game up and running this sunday. I can’t make any promises, but that is my sincere hope. I will let you know what is up by then.

16 bit is wonderful

I thought it had been a while since I uploaded a bit of my work from my bachelor. So to make sure that you don’t think I’m resting on my laurels, I give you this little piece of heaven.

What you see above, is the 16 bit version of Lee’s room. I tried my best to recreate my room from when I was a teenager, complete with crooked posters and second hand computer.

If you are looking for Lee herself, you will find her resting at the moment. Believe me, she will not be doing so for long.

the sprint

I am now in the last couple of weeks of the project that I have been working on for most of the year. If you don’t know what that project is, I encourage you to read beyond this post, but suffice it to say, that my project is big, both personally and professionally.

To that effect, I have been working on creating the game in adobe flash, using as little code as I possibly can. for my part, I’m trying to create an experience, rather than a well rounded game. I know that may be cheating, but I don’t really care.

But, don’t fret, this stress is not going to have that big of an effect on this blog. I will be posting as often as I usually do and probably, much the same kind of posts.

Walk

I’m not much of an animator. Though it is one of my great passions I have no talent in it myself.

I have nothing but respect for people who delve into animation and no more so than on day like this. I have been toiling with the animation, you see above and to be honest, it is nothing to write home about.

The funny thing is, that in the progression of my project, what you see above might not even be necessary.

I have gotten to the part of the project in which I’ll have to actually create the game and there’s a good chance that it isn’t going to be a 16 bit game. So you can say that I have just been playing at animation.

Well, I hope you like it.

actionscript 3.0 is hell

I myself am a designer, some might even say illustrator, so I have always shied away from anything that resembled math. I remember taking calculus in high-school and being the only person in my class to flunk. suffice it to say, I am not particularly fond of math.

This is one of the reasons that I have always been intimidated by code and (by extinction) scripting. Mostly, it just makes no sense to me, but more to the point, I do not like to be frustrated.

With art and writing there is some leeway. You can call a drawing “good enough” and call it a day, with scripting you don’t have that option.

However, since I am making a game I can lo longer avoid the touchy subject. In other word, I have started scripting that sun of a bitch and after only a day and a half I am ready yo pull my own hear out (if I had any left).

But I guess that is the toll you pay when you decide to create a game for your bachelor project.

work

I am kind of tired right now. I have been learning to code using the softest and most user friendly scripting language I could think of: Actions Script 3.

I am doing this because I really want to have a finished game by the end of this project, even if it is just a flash game.

However, I have been working with flash as a game creation- and animation tool for a little over 5 years now. I have comfortably skirted my way around any kind of scripting, being very creative with the interaction in stead.

You might call what I am going through the final nemesis, to the hubris of postponing this so long. Whatever you call it, I can tell you that it sucks. There is a reason that I have postponed it this long; most scripting languages make no kind of sense to me.

That being said, this is one of those necessary evils that you just have to live through.

naked lady

I spend most of today traveling to and from Copenhagen, to conduct an interview with a psychologist for my project on the grieving process in teenagers. I have to say that the Interview could not possibly have gone better, if I had planed it. she made me aware of allot of new material to add to my project, was very exited and encouraging about the work that I am doing and was very helpful in planning the game.

all in all, I had a very productive day, even though most of it was spend in a passive state staring out the window of a train.

PS. I promise to upload the report for this project when I have the finished version.

the return of the daily blog

I have once again started the daily upload, because It occurred to me that I do in fact draw once daily, and why not share it.

As I mentioned yesterday most days these drawing rarely amount to anything more than what you see above, which is a quick model drawing. But hopefully one of these days I will start to work up and have some actual drawing that are of some kind of value to my project.

speaking of my project, I have some new development to report. I have shifted the intent of the project ever so slightly.

The Umber project is now a project that will help teenagers deal with the loss of a loved-one. I plan to do this by creating a product similar en concept to the famous book “what to expect when you are expecting”.

I will create a game that describes the feelings associated with loss in a mainly metaphorical manner accompanied by a book that explains the games metaphors.

I am basing all of this on the infamous book by Elisabeth Kübler-Ross “on death and dying (which is a worthwhile read F.Y.I.). In her book Kübler-Ross decribes the five stages of grief as:

1. Depression

2. Anger

3. Bargaining

4. Depression

5. Acceptance

I know this all sound a bit long-winded, but believe me, it will make for a fabulous game and I promise, I will explain the concept in greater detail in the morning.